By Prof. Yueting Zhuang, Prof. Yunhe Pan, Dr. Jun Xiao (auth.)
Part of the hot sequence complex themes in technological know-how and expertise in China, this e-book discusses the recommendations, concept, and center applied sciences of clever concept and human animation, together with video established human animation and clever expertise of movement facts administration and reusing. It introduces structures constructed to illustrate the applied sciences of video established animation. each one bankruptcy is autonomous, whereas energetic photographs and demos in the course of the textual content assist in making the speculation and applied sciences extra obtainable to readers.
For researchers, this is often a terrific reference publication and an replace at the present prestige of human animation. For pros, this e-book will function a consultant for software improvement utilizing human animation technologies.
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Extra resources for A Modern Approach to Intelligent Animation: Theory and Practice
34. 35. 36. 37. 38. 39. 40. 41. 42. A Modern Approach to Intelligent Animation. Theory and Practice Zeltzer D. Motor control techniques for figure animation. IEEE Computer Graphics and Applications, 2(9). 53-59, 1982. Bruderlin A, Calvert TW. Goal-directed, dynamics animation of human walking. Computer Graphics, 23(3) : 233-242, 1989. Bruderlin A, Teo CG, Calvert TW. Procedural movement for articulated figure animation. In: Proc of CAD/Graphics'93, pp. 141-146, International Academic Publishers, 1993.
2 . 7 , there are two possible positions, P1 and P2, while locating the right elbow point corresponding to frame n-F1. From the dashed line in Fig. 2 . 7 , we know that the right elbow point in frame n is p,. Thus we select P1 as the right elbow point of frame n-b-1 for it is closer to point P'. 0 We implement a prototype system named Video-based Human Animation System ( V B H A S V 1 . 0 ) using the algorithms introduced in this Chapter. The input of the system is an image sequence (or video clip) containing human motion and the output is the 3D coordinates of all joints in the skeleton.
Different methods can be used jointly to get higher accuracy. So far we have only got the positions of h a n d s / f e e t but we d o n ' t know which one is the left hand or the right foot, so we have to label them. The automatic labeling is based on temporal information. User is required to manually label a frame where all hands and feet are detected. Then the 50 A Modern Approach to Intelligent Animation. Theory and Practice system automatically labels other frames successively. In order to achieve higher accuracy, we employ Kalman filter to make predictions before labeling.
A Modern Approach to Intelligent Animation: Theory and Practice by Prof. Yueting Zhuang, Prof. Yunhe Pan, Dr. Jun Xiao (auth.)
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